Only two of these will be up at a time
If there is one Goblin Mercenary and one Goblin Bandit and the Bandit is hovering extremely close to the F-7 slope (the safe resting area), that Bandit should be killed as well. It should respawn as the other bandit that stays away from the F-7 slope. I should also note that the Mercenary and Shepherd have large enough wandering ranges to where they can occasionally get into your resting spot, possibly aggroing you.
- Just saw that the Merc, Bandit, and Shepherd can interfere with your resting spot. Although this is extremely unlikely, be very very sure to not forget Tonko or Powders. Aside from this, you can have a high-lv friend come with you to exterminate the goblins; it looks like end up respawning away from the slope after being defeated. Also, as some kind of little protip with https://yourloansllc.com/payday-loans-ga/ a bad side to it, the Goblin Shepherd will walk back to its wandering area after killing you or being slept (be careful when you relog).
There is another group of Goblins past the Shepherd at F-7: A Goblin Alchemist, a Goblin Mercenary, another Goblin Shepherd, and a Goblin Bandit. The Bandit tends to be at the tunnel exit, while the Alchemist can pop close enough to interfere with the J-7 camp.
- The L-shaped walls nearby provide extremely easy kiting material; running in circles around them can put great distance between you and potentially save you from the goblin (should he link)[Correct usage of this game mechanic has on many occasions not only meant I avoided death but also killed the ladybug and then managed to lose the goblin].
Note: I found this camp because i wanted more than 150 exp for a single kill with no chain at 46 in Pso’Xja, once you go out of the Cavernous maw head on your left(east) to (I-5) till you find the Goblin Patrolman. this is a very peacefull camp to exp.
PET VERY RESISTANT [As with all ladybugs, they have extreme resistance to wind based spells, hence the reports of Gravity resists but Bliz Sleep should show little-no resistance, even as low as 46]. (comment: this is not even duo-able at 46, let alone solo-able. not recommended) [Have personally solo’d here as a 46 Sch/Nin with no problem, is an incredibly easy duo as Sch + Blm 46-49].
Still Duo here is nice
Pros: Note: A Pixie flies around this camp so this is a nice plus! 1st of all, every monsters around the goblin Patrolman are “too weak” you wont aggro nor link anything, you will just aggro the goblin if you pull the bug across the Goblins range of vision, Goblins have better sight (longer range) at night.
2nd good point, you are in the past believe the refresh from the sigil is very helpful, also you can enhance the duration of your food.
3rd Good point, from Lv46 to Lv50 you will still get 200exp a kill with no Band, exp will be lesser once you reach 50
200 exp a kill with no chain. once you get Freeze at 50 you might be able to one shot them for nice chains.
Ideally, you want both Shepherds up, especially if you stay until 50: At 49, pets will be DC, EP, or T – Having 2 pets to work with rather than just one will make it easier to create and sustain exp chains
4th last, very good spot to duo,
till 50 the exp will be 200 for each players. should always be 200/kill until the duo hits Lv.49; at Lv.49 a duo may receive less than 200 (depending on the pet’s level)